11/19/2012
Catch up
It's my eighth week at the uni so I guess it's good time to write some thoughts on the course and share my experience. I wanted to write that kind of post a few weeks ago, but I felt it was too early; I preferred to wait and have a closer look at the course from wider perspective. Also, as English is not my first language I feel a bit intimidated when it comes to writing so I was putting it off...
Till now my biggest (and in a way most obvious) progress regards 3d modelling. I felt quite worried about modelling because I didn’t use any 3d software before the course but now, after 2 months, I do things that look like an actual (cheap) game asset and I feel I'm on the right way. Long way.
I would not call it easy, but even the new projects are getting more complex and complicated, the things that we learned at the beginning became easier and more natural, so I guess the thing is to keep practicing.
My second biggest improvement is in the place where 2d meets 3d - sketching from life. My pieces of work may not look better in terms of mark making but I can tell the difference in a way I approach drawing. Now, as I've got better understanding of perspective, I almost subconsciously draw horizon line and try to fit everything in. Also, thanks to working with 3ds Max, breaking objects to simple shapes became much easier which makes drawings more accurate.
In spite of lack of any progress, in any way at all, I like Critical Game Studies the most. No, not because I can sit and literally do nothing for an hour, in comparison to freezing my butt off for 6 hours in Bradgate Park. No. The reason for that is that it keeps reminding me why I'm on this course, why it is right course for me and it makes other two modules more coherent. I just need to start uploading this blog more often...
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