Well... so that's it. End of the second year. It's been so
long and so short at the same time. For sure, It's been much more intensive
then the first year (especially with the group project), yet I feel like I
could've done a bit more. Regardless, I feel really exhausted. Both physically
and mentally. I haven't slept properly for a long time trying to prepare
everything for the final hand-in, so now I should fall asleep and wake up in
September...
But I'm not going to
repeat my last year's mistakes of not doing anything game art-related for the
whole summer. I have so much to catch up on, especially with 3d... I have to
learn zBrush and CryEngine which I had really no time to learn being busy with
other things. I'm aware that I'm going to need those skills in 3rd year. So in
order to acquire them I'm thinking about setting up myself a personal project
for this holiday. I've got few ideas and I still have to decide on which one
I'll bring to life, but I'm already pretty excited about it. Beside of
concepting, modelling and putting it into the engine I thought about
documenting it on this blog, so I would (hopefully) get into the habit of
regular writing (which I brutally failed at this year). I imagine this project
to be a good warm up before the third year FMP.
But anyway, it is supposed to be a review of this year. As I
mentioned before, this year was totally different from the first year. New
place, new tutors, but also new challenges, more difficult and complex from
those in the first year. Nevertheless, I learned a lot from them. I enjoyed
most of the VD projects, especially those literature-related. They showed me
the difference between drawing my own ideas from drawing things that were
created in someone else's head.
My interpretation of a character from The Witcher book |
The game production projects were pretty fun too (well, they
were not back then, but now with a smile on my face I recall how frustrated I
was when I couldn't get the bin bag to look right). The biggest challenge of
all was the group project. It showed me pros and cons of working on game
related things in group. However, the overall experience was great, I was in an
awesome group in which everyone was hard working but chilled out at the same
time. We had no problem to get along and we had similar visions on how to make
this project to work.
Critical studies lectures this year were great too. The ones
on writing cover notes, preparing portfolios etc. were really helpful and guest
lectures were just priceless. They helped me to realize that these game makers
are just humans like myself and if I work hard enough there's no reason why I
could not work in a game company too.
Also I believe that my time management this year was much
better in comparison to the first year. I still need to learn how to be better
organized though. Sometimes I had pretty hard time trying to find some of my
files. I guess it would be easier if I wouldn't name my files like final,
final_final, final1a, last_final, new_final etc...
Overall I'm happy with my progress in this year and I already
I'm looking forward to the next one.