Before I started
this course I had no idea how the game industry actually works. I was aware
that there are people that are responsible for 2d work, 3d work, programming
and producers.. But that was it.
Only thanks to those Critical Studies tasks I
started to research this subject more and I realized how big and complex game
developing companies are. It was also interesting to learn how the industry has
changed in last 25 years. Back then games were created by single or small group
of people having some knowledge about coding. No artistic skills were needed
whatsoever. As time went by technology has evolved. It
created new possibilities by also new demands. When 3D technology has arose
game developers were no longer limited to graphic build from only a few pixels. They became able to
show to the player fantastic creatures, fancy heroes and complex environments.
However, someone has to design all of these first, and then build actual 3d
models. Game artists were at high demand.
Nowadays, when technology is even more advanced and
games are more complex, most roles in the industry are increasingly specialized.
For example, now you would find jobs like an environment artist, creature
artist, vehicle artist, as well as texture artist and GUI artist. In the past
it was all done by one person.
As for me, I always knew what I want to do for
living - draw monsters and robots. So, ever since I found out about existence
of a job called Concept Artist it was clear to me that it's exactly the career
path I want to pursue. Obviously, concept artist jobs do not consist drawing
robots and monsters only. It requires to design things that don't exist yet.
It's about imagining and that's what I
think I'm good at and what I like to do.
Nevertheless, just like any other job, in gaming
industry concept artist jobs have also became more and more specialized. I know
artists who draw characters or vehicles only. There are also artists who draw
monsters and robots only. So should I leave characters, environments and
vehicles to focus on drawing monsters and robots to be more specialized and in
that area, so that then I could try to become, for example a creature artist?
Well, following Feng Zhu advice - no, I shouldn't.
In his video tutorials series called Design Cinema,
he said many times that it's very unlikely for someone who is new to the industry
to find job as a specialist. Moreover, he stressed it that being a specialist
doesn't mean that you can draw only one subject. It means that you are good at
drawing everything and you are excellent in drawing particular subject . If
company would hire me as a concept
artist and asked me to draw concepts for a heroe's vehicle I couldn't just say
''Oh, sorry I draw monsters and robots only''. In that scenario the employer
would get rid of me straight away, because they could hire in my place someone
who can draw everything.
So, to sum this up, if you want to become a
specialist, better start as a generalist. That way you can do more things = you
are more useful.
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